Object-Oriented Programming (OOP)

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PANTOMATH
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Object-Oriented Programming (OOP)

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Object-Oriented Programming (OOP):

Concepts and Benefits 
What is Object-Oriented Programming

                           Object-Oriented Programming (OOP) is a programming paradigm based on the concept of objects, which contain data (attributes) and methods (functions) that operate on the data. It focuses on modeling real-world entities into code, making it easier to design, implement, and maintain complex systems.

Key Principles of OOP:

Encapsulation:
  • Bundling data and methods together within an object.
  • Restricts direct access to some components (using private, public, or protected access modifiers).
  • Example:
    • In a banking system, account details are private, but can be accessed through public methods like

      Code: Select all

      getBalance()
      .
Inheritance:
  • Allows one class (child class) to inherit properties and methods from another class (parent class).
  • Promotes code reuse and reduces redundancy.
  • Example:
    • A class

      Code: Select all

      Car
      can inherit from a class

      Code: Select all

      Vehicle
      , reusing attributes like speed and fuel.
Polymorphism:
  • Enables a single interface to represent different data types or methods.
  • Two forms:
    • Compile-time Polymorphism: Achieved using method overloading.
    • Run-time Polymorphism: Achieved using method overriding.
  • Example:
    • ​​​​​​​A

      Code: Select all

      draw()
      function can display different shapes (circle, rectangle) based on the object.
Abstraction:
  • Hides implementation details and exposes only the essential features.
  • Achieved through abstract classes or interfaces.
  • Example:
    • ​​​​​​​A car's user only knows how to drive it, not how the engine works.
Advantages of OOP:
  • Code Reusability:
    • ​​​​​​​ Inheritance enables reusing code across classes.
  • Improved Maintainability:
    • ​​​​​​​ Encapsulation makes code easier to modify and debug.
  • Flexibility:
    • ​​​​​​​ Polymorphism allows the program to adapt dynamically to different scenarios.
  • Real-World Mapping:
    • ​​​​​​​ Objects model real-world entities, making the design intuitive.
Key Components in OOP:
  1. Class: A blueprint for creating objects.   
Example:
class Car {
public:
    string brand;
    int speed;
    void drive() {
         cout << "The car is driving at " << speed << " km/h.";
     }
};


         2. Object: An instance of a class.
  • Example:Car myCar;
    myCar.brand = "Toyota";
    myCar.speed = 80;
    myCar.drive();


    3. Constructor: A special method to initialize objects.
  • Example:class Car {
    public:
    Car(string b, int s)
    { brand = b; speed = s; }
    };


Real-Life Applications of OOP:
  • Gaming:
    • ​​​​​​​Objects represent players, weapons, and environments.
  • Banking Systems:
    • ​​​​​​​ Accounts, customers, and transactions are modeled as objects.
  • Web Development:
    • ​​​​​​​Frameworks like Django (Python) and Spring (Java) use OOP for scalability.
  • Automobile Software:
    • ​​​​​​​​​​​​​​ Cars’ components like engines, brakes, and sensors are implemented as objects.

 
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